![]() ![]() ![]() Typical output might be: Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required.Īt Da圜ontroller+$handleTimeOfDay$121+$.MoveNext () in Da圜ontroller.js:122 NET exception text will be printed in the Xcode console (or else your code will just handle it in a “catch” statement). NET code then you won’t see EXC_BAD_ACCESS anymore. If everything was done right and the fault actually is occurring in. More info See in Glossary (enable the script debugging option in Build Settings dialog). This feature affects script performance, which is why it is enabled only for development builds A development build includes debug symbols and enables the Profiler. The AOT compiler includes quick checks for null references each time a method or variable is accessed on an object. Unity includes software-based handling of the NullReferenceException. There are two ways to figure out where the fault happened: Managed stack traces This message typically appears on iOS devices when your application receives a NullReferenceException. The Xcode console shows "Program received signal: “SIGBUS” or EXC_BAD_ACCESS error. Information from the XCode Debugger console can often help detect these problems (Xcode menu: View > Debug Area > Activate Console).
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